I am a Game Designer and Game Developer focused on creating gameplay-driven experiences with strong mechanics, tight control feel, and clear level design. I work primarily with Unity (C#), developing gameplay systems, internal tools, modular pipelines, and rapid prototypes that help iterate efficiently.
I am the founder of Kovu’s Pride, currently leading the development of Massbound, a minimalist 2D puzzle-platformer built around resource management through player mass. I have also worked on multiple 2D projects involving combat systems, dynamic UI, gamefeel tuning, and interactive experiences.